![]() This feature had previously been considered infeasible due to technical limitations. In August 2022, the developers of RPCS3 implemented save states into the emulator. In May 2017, it was reported that the implementation of the Vulkan graphics API had shown some performance improvements approaching 400%, pushing several games into "playable" status. On February 16, 2017, RPCS3 gained the ability to install official PlayStation 3 firmware directly to its core file system. On February 9, 2017, RPCS3 received its first implementation of a PPU thread scheduler, enhancing its emulation of the many-core Cell microprocessor. The emulator was first able to successfully run simple homebrew projects in September 2011 and got its first public release in June 2012 as v0.0.0.2. The developers initially hosted the project on Google Code and eventually moved it to GitHub on August 27, 2013. ( Learn how and when to remove this template message)ĭespite the general idea that the complexity of the PlayStation 3's Cell architecture would prevent it from being emulated, RPCS3 released on May 23, 2011, by programmers DH and Hykem as a working emulator. ( January 2022) ( Learn how and when to remove this template message) Please help to ensure that disputed statements are reliably sourced. ![]() Relevant discussion may be found on Talk:RPCS3. This section's factual accuracy is disputed. ![]()
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